Global Memory Table
8086 CPU can access up to 1 MB of random access memory (RAM),
it is limited by segment/offset construction. Since segment registers (CS, SS, ES, DS)
can hold maximum value of 0FFFFh and offset registers (IP, BX, SI, DI, BP, SP) can also hold maximum value
of 0FFFFh, the largest logical memory location that we can access is FFFF:FFFF
or physical address:
0FFFFh * 10h + 0FFFFh = 10FFEFh = 65535 * 16 + 65535 = 1,114,095 bytes
Modern processors have a larger registers so they have much larger memory area
that can be accessed, but the idea is still the same.
Memory Table of Emulator (and typical IBM PC):
Physical address of memory area in HEX
|
Short Description
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00000 - 00400
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Interrupt vectors. Emulator loads "INT_VECT" file at the physical address 00000h.
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00400 - 00500
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System information area. We use a trick to set some parameters by loading a tiny last part (21 bytes) of "INT_VECT" in that
area (the size of that file is 1,045 or 415h bytes, so when loaded it takes memory from 00000 to 00415h).
This memory block is updated by emulator when configuration changes, see System information area table.
|
00500 - A0000
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A free memory area. A block of 654,080 bytes. Here you can load your programs.
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A0000 - B1000
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Video memory for VGA, Monochrome, and other adapters.
Not used by emulator!
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B1000 - B8000
|
Reserved.
Not used by emulator!
|
B8000 - C0000
|
32 KB video memory for Color Graphics Adapter (CGA).
Emulator uses this memory area to keep 8 pages of video
memory. The Emulator screen can be resized, so less memory
is required for each page, although emulator always uses 1000h (4096 bytes)
for each page (see INT 10h / AH=05h in
the list of supported interrupts).
|
C0000 - F4000
|
Reserved.
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F4000 - 10FFEF
|
ROM BIOS and extensions. Emulator loads "BIOS_ROM" file at the physical address 0F4000h.
Interrupt table points to this memory area to get emulation of interrupt functions.
|
Interrupt Vector (memory from 00000h to 00400h)
INT number Address in Address of
in hex Interrupt Vector BIOS sub-program
00 00x4 = 00 F400:0170 - CPU-generated,
divide error.
04 04x4 = 10 F400:0180 - CPU-generated,
INTO detected
overflow.
10 10x4 = 40 F400:0190 - Video functions.
11 11x4 = 44 F400:01D0 - Get BIOS
equipment list.
12 12x4 = 48 F400:01A0 - Get memory size.
13 13x4 = 4C F400:01B0 - Disk functions.
15 15x4 = 54 F400:01E0 - BIOS functions.
16 16x4 = 58 F400:01C0 - Keyboard functions.
19 19x4 = 64 FFFF:0000 - Reboot.
1A 1Ax4 = 68 F400:0160 - Time functions.
1E 1Ex4 = 78 F400:AFC7 - Vector of Diskette
Controller Params.
20 20x4 = 80 F400:0150 - DOS function:
terminate program.
21 21x4 = 84 F400:0200 - DOS functions.
all others ??x4 = ?? F400:0100 - The default interupt
catcher. Prints out
"Interupt not supported
yet" message.
A call to BIOS sub-system is
disassembled by "BIOS DI" (it doesn't
use DI register in any way, it's just
because of the way the encoding is
done: we are using "FF /7" for such
encoding, "FFFFCD10" is used to make
emulator to emulate interrupt number 10h).
F400:0100 has this code FFFFCDFF (decoded as INT 255,
and error message is generated).
|
System information area (memory from 00400h to 00500h)
Address (hex) | Size | Description |
0040h:0010 | WORD |
BIOS equipment list.
Bit fields for BIOS-detected installed hardware:
Bit(s) Description
15-14 number of parallel devices.
13 not supported.
12 game port installed.
11-9 number of serial devices.
8 reserved.
7-6 number of floppy disk drives (minus 1):
00 single floppy disk;
01 two floppy disks;
10 three floppy disks;
11 four floppy disks.
5-4 initial video mode:
00 EGA,VGA,PGA, or other with on-board video BIOS;
01 40x25 CGA color;
10 80x25 CGA color (emulator default);
11 80x25 mono text.
3 not supported.
2 not supported.
1 math coprocessor installed.
0 set when booted from floppy (always set by emulator).
This word is also returned in AX by INT 11h.
Default value: 0021h or 0000 0000 0010 0001b
|
0040h:0013 | WORD |
Kilobytes of contiguous memory starting
at absolute address 00000h.
This word is also returned in AX by INT 12h.
This value is set to: 0280h (640KB).
|
0040h:004A | WORD |
Number of columns on screen.
Default value: 0032h (50 columns).
|
0040h:004E | WORD |
Current video page start address in video memory (after 0B800:0000).
Default value: 0000h.
|
0040h:0050 | 8 WORDs |
Contains row and column position for the cursors on each of eight
video pages.
Default value: 0000h (for all 8 WORDs).
|
0040h:0062 | BYTE |
Current video page number.
Default value: 00h (first page).
|
0040h:0084 | BYTE |
Rows on screen minus one.
Default value: 13h (19+1=20 columns).
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See also:
Custom Memory Map
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